Thrown Art

How Comic Art Improve the Youngster's Skills
Comic art is not only a medium to entertain the children but the same time also helpful to increase imagination power,conceptulisation for any age group and emphasise anything to be one in this competetive world.The youth can adapt this either by reading or by doing.The artists have many kind of styles to draw a comic e.g cartoon,semirealistic,realistic,carricatures,etc and makes more prominent by the didgital color effects.
To become a comic artist you should have a instict for good visualisation so you can illustrate the concept or story whichever you have in mind.First of all,for the beginers it is must to have a hold on the pencil or brush (it is your choice what media you want to apply) just practice with oval and circular shapes and with standard primitive shapes like box,sphere,cone and cylinder.To keep a fine grip on pencil most of the artists being practicing with oval and circular shapes while they are too good in drawing and popular but just for a hold.
To draw any object or character you should observe the things and living beings deeply with their nature and behaviour so that you can easily draw a consequential illustrations which is most important thing for the comic art e.g observe the rubber ball's behaviour and it's anticipations,when a rubber ball thrown by force than watch how many times it bounces over the ground against the gravity and also watch it's stretching during the up-down movements. for another instance watch a an animal for their behaviour how they act,and for their anatomy and feature details.Obervations not only makes your art mature but also make realistic.when you start to draw a comic strip you should keep patience and draw the scenes or characters using their dynamic angles and perspectives like bottom view,worm eye view,top view,bird's eye view etc.
To make more prominent to the scene,panel or character you should draw them using dynamic angles and perspectives so the reader have some fun and can read the story with enjoyment.For the beginers it is recommended that they should observe famous comic and graphic novel artists work,live sketching,images and paintings,anatomy books to be a good artist.
About the Author
Over 18 years of experience in Comic Illustrations, Animation in 2D & 3D, Graphic Designing, web Template Designing. Presently employed with kalyani navyug publications (a unit of autometers ltd) as Art Director, Senior Cartoonist & Visualiser Cum Animator (2d & 3d). Proven abilities in end-to-end Project Management including project planning, scoping, estimation, status tracking & ensuring implementation & delivery as per agreed deadlines. Proven success in managing projects for reputed clients such as Raja Pocket Books, Prabhat Prakashan, Fort Comics, Pran Cartoons and Animation Studio (Delhi), Meri Saheli Magazine, Manorma Prakashan, Garg and Company (Mumbai). Strong communication, collaboration & team building skills with proficiency at grasping new technical concepts quickly and utilise the same in a productive manner.
Can anyone provide examples of a real art portfolio submitted to a college?
As a high school junior hoping to apply to an art school, I've been thrown into a series of disarray in regards to portfolio quality. While I know portfolio's should not be compared, I was hoping someone would be able to provide me a sample portfolio of a high school student that was accepted into an art school. I ask this because I do not want the biased opinions of friends and family, and I wish to see for myself as to where I stand in my quality of work.
If it is of any help, I'm thinking along the lines of Pratt, MICA, SVA, FIT, RISD, etc...
Thanks!
I don't teach at any of those schools but I do review incoming portfolios and maybe this will help.
Most schools emphasize drawing from direct observation as their primary basis for the portfolio, no matter what aspect of art you want to study. That's because basic drawing skills are fundamental and because drawing is a little more likely to be a uniform measure than other areas of art and design.
Read the school's suggestions for portfolio submission carefully. Most will say "10 to 20 pieces" and I can tell you that more is often not better. If you have ten really strong works to submit, and then the quality level noticeably drops, better to show ten uniformly good works than a whole range.
Ask your art teacher to help you because students can get too attached to a work for sentimental reasons. Don't think all the work for your portfolio must be "finished" because showing some pages of studies from your sketchbooks can often be more informative than showing a final piece you've labored over.
In seeing for yourself, are there regional portfolio days you might be able to attend? Then you can get a sense of the range of work from other students at other schools. Where do you stand in relation to the students at your own school?
One thing I'd really encourage you to do is make sure that you are focusing on your academics as well as your portfolio. I have rejected good portfolios from students who have poor or limited academic credentials, and I've accepted weaker portfolios from students with high academics and limited art classes. Filling every possible slot of your high school time with art classes is a huge turn-off if I am considering you for my program. If you have proven that you have a brain and you are willing and able to use it for diverse learning, I can teach you to be a better artist and I can bet that you will adapt and flourish in higher education better than someone who only wants to work on art.
Finesse your writing skills, master basic sciences, history, math, etc. Do well with a foreign language, take public speaking, and in general be well rounded because in the long run those things will contribute to your success in the arts.
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